Bachelor of Science, BS
Computer Science, Class of 2025
Education: Blending Technical Depth with Creative Exploration
University of Wisconsin-Madison: Pursuing a Bachelor of Science in Computer Science with an expected graduation date of May 2025.
Academic Excellence: Maintaining a 4.0/4.0 GPA and consistently recognized on the Dean's List.
Advanced Placement: Entered with advanced standing, demonstrating a strong foundation in core subjects.
Computer Science Fundamentals:
Object-Oriented Programming (OOP)
Data Structures and Algorithms
Runtime Complexity Analysis
Advanced Algorithm Design (Greedy, Dynamic Programming, Network Flow)
Computer Engineering and Operating Systems:
Virtual Address Space and Memory Management
Compiler Design and Implementation
Computer Graphics:
GPU Rendering Pipeline and Optimization
3D Procedural Mesh Generation with Compute Shaders
Mathematics:
Linear Algebra and Discrete Mathematics
Numerical Methods for Problem Solving
Advanced Calculus (Multivariable and Vector Calculus)
Game Design Certificate:
Game Mechanics and Level Design
Interactive Storytelling and User Interface (UI)/User Experience (UX) Design
Playtesting and User-Centered Design
The University of Wisconsin-Madison is a Big 10 college with over 45,000 students. Madison’s School of Computer, Data & Information Sciences has been ranked consistently in the top 15 Computer Science programs in the United States by U.S. News and World Reports.
I currently maintain a 4.0/4.0 Grade Point Average (GPA) and have been on the department’s Dean's list every semester. I entered UW-Madison with enough Advanced Placement (AP) credits to test out of Freshman year and will complete the normal 4-year Computer Science program in just 3 years. I will graduate in May 2025 with a Bachelor of Science degree in Computer Science.
I immersed myself in computer science, engineering, mathematics, and game design, building expertise in key technical areas. My Computer Science coursework emphasized Object-Oriented Programming (OOP), Data Structures, Runtime Complexity, Greedy Algorithms, Dynamic Programming (DP), and Network Flow. In Computer Engineering, I studied Virtual Address Space, Heap/Stack Management, and compilers, while my Computer Graphics focus was on leveraging the GPU rendering pipeline. My Mathematics background spans Linear Algebra, Discrete Math, Numerical Methods, and advanced Calculus, enhancing my understanding of proofs, multidimensional systems, and differential equations. Pursuing a Game Design Certificate, I explored design practices for engaging gameplay, incorporating psychology, color theory, and art styles to craft appealing characters and environments. This interdisciplinary approach honed my technical and creative problem-solving skills.